April 12, 2019
New eSports Club Thrives with Online Competition
Do you have a child who plays video games? Then read the next sentence carefully: That’s a good thing!
Not only are more colleges introducing degree programs for eSports – the general term for video game development and related play – but the movement is spreading across Ohio high schools. This year, Ottawa Hills joined the march, with about 40 high school students participating in its first-year eSports Club program.
For many of those students, eSports is a second or third activity, said Brooks Spiess, the team’s founder and coach who also serves as the district’s technology coordinator. But for a handful, it is their only after-school activity.
“It’s pretty cool to see an athlete, an actor or actress in the theatre production, and kids who aren’t typically involved in a whole lot battling on a level playing field they all enjoy,” Mr. Spiess said. “I have overheard numerous times that ‘This is the most fun I’ve ever had playing video games.’”
If you’ve never played League of Legends, Super Smash Bros., Rocket League or raced a drone, the idea behind the sport no doubt is hard to grasp. But keep this in mind: The 2018 “League of Legends” championship sold out an Olympic-size stadium (over 100,000 people) and had more viewers than every major sporting event in the world other than the Super Bowl, including games 7 of the World Series and NBA Championship. In addition, companies are paying “gamers” thousands of dollars an hour to play their video games and wear their gear because so many are tuning in. Continue reading | eSports Glossary